While MP2E does not have that (many) of its own textures and meshes, most of them are rather dated, with most being 512/1k, a few being 2k. A lot of Moonpaths assets could use updating tbh. New sand texture (4k -4k normal): This helped a great deal. MPE is bad for just giving away stacks of relatively high-value items, even though this is neither consistent with the Khajjitt generally, its own story-line, or even good design. Item Placement fixes and Ownership: Fixes many non-terrain objects plus added ownership flags for a # of items that really should have had them to start with. Moonpath does not have its own worldspace so the terrain cannot be sculpted using landscape tools sadly. Terrain fixes: Fixes for gaps, holes clipping terrain etc where noted. This file overhauls almost every cell in Moonpath so NPC's can now navigate without constantly getting hung up on, and they will now be able to navigate with somewhat greater freedom than before. While the file started out as an overhaul to MPE navmesh, and a few terrain fixes, it later expanded to cover a # of other issues in dire need of addressing. In addition some cells and locations, the navmesh was limited and constrained in many places, and did not fully utilize all the available space. This is because, the navmesh itself was never well constructed in many most locations, It runs under objects, terrain, walls, is buried, floating etc in numerous locations.
NPCs are constantly trying to push their way through walls, rocks, trees, objects in almost every cell of the mod. Moonpath to Elsweyrs navmeshing, is rather poor.
Moonpath to Elsweyr Navmesh (and other) Fix(es) Open permissions per the usual credit/notify me, no charging money, and blah blah blah.Īnd about a million other nameless modders that made contributions to the community.
#Skyrim eyebrows clipping mod
I can be found at tag ReverendFelix, or message me on The Nexus Mod forums also with ReverendFelix.ĭO NOT UPLOAD THIS MOD TO THE NEXUS IN ANY WAY SHAPE OR FORM. Getting the MA back in the game on this 1! It needs a lot of love.
#Skyrim eyebrows clipping install
SSE normally has it reversed, so you may need to install them individually. I personally use the Scripts/Source type of structure. Installation regarding the file structure for the script My best advice for avoiding this and other issues is ĭon't use Buxom Wench Yuriana and Captured Wenches Quests SE on an existing save. Make sure to have talked to Senna and read her note before pushing the button! It's sole purpose is to deal with a trouble spot that happens for some people.
#Skyrim eyebrows clipping Patch
(To prevent issues.)ĭo not use this patch if you have/had the quest "The Beggar's Cards". I placed an X_Marker and set it up so the button disappears when pressed. I placed a button in the Temple of Dibella, under the shrine in the first chamber. I wrote a script to handle the quest restart.Ģ. (This makes it possible to reset the quest.)ġ. (Most quest should only have one start up stage.)Ģ. Removed the 'start up stage' flag from stage 10. I made some minor adjustments to the quest itself first ġ. This mod is my solution for the quest "The Beggar's Cards" (YW_Quest_SDA), not starting for one reason or another.īuxom Wench Yuriana and Captured Wenches Quests SE